![]() ![]() Legendary and Mythic Heroes play special roles in blessings as all Legendary and Mythic Heroes are innately granted with a specific elemental blessing and cannot change these. If an Anima/Dark Hero is present on an attacking team or a Light/Astra Hero is present on a defending team, the player takes a scoring penalty instead. For the latter group, Light and Astra blessings grant scoring bonuses to attacking Aether Raids teams while Dark and Anima blessings grant scoring bonuses to defending Aether Raids teams. Water/Fire/Earth/Wind units affect Arena Duel scoring while Light/Dark/Astra/Anima units affect Aether Raids scoring. The highlighted elements increase the player's scoring in Arena Duel and Aether Raids modes if the player uses at least one Hero with that blessing. All units with blessings innately gain double Skill Points during battle and can stack on other SP bonuses.Įach week, four elements are highlighted on the top left corner of the menu interface in two combination: Water/Wind/Light/Dark and Earth/Fire/Astra/Anima. Heroes can only have one blessing at a time and can change their blessing by using another different blessing type if the player has one. Visually, in combat, a unit with a blessing has a special effect whenever they use their Special Skill, having their afterimage be a specific color depending on the blessing they have. In total, there are 8 possible blessings that can be given: Water, Fire, Wind, Earth, Light, Dark, Anima, and Astra. ![]() Players can confer a blessing onto these units by using a consumable Elemental Blessing item earned in various modes or summoning specific units on Legendary and Mythic banners. Aside from a few exceptions, playable Heroes do not innately carry blessings. Blessings are a special condition that can be given to Heroes in the player's roster.
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